2019-2020 Catalog 
    
    Nov 23, 2024  
2019-2020 Catalog [ARCHIVED CATALOG]

CMP 142 - Game Engines I (3 Credits)


This course introduces the process of developing games utilizing existing game development platforms. A current industry-standard development platform is used for various game development tasks. Students examine the creation of design documents and the development of prototypes. Key concepts such as game play, game mechanics and game engine programming are addressed. Lecture Hours: 26. Laboratory Hours: 26. Prerequisite(s): CMP 141  or permission of the department head. Laboratory Fee: $25. Usually offered in the spring.